Something that epic can do is share a fbx file with the 3person example, like always are done before. The engine only import the bones and the mesh. The rig move the bones and the bones move the mesh. You only need use the ART if you going to animated the caracter with maya using the automatic rig that generate ART. event you can use other rigs and other programs, even mixamo, meanwhile you use the same bones structure and bones name. Really just need learn the capabilities of the ART tools and get a pipeline planned covering all bases so I can get to work.Ī) if it is possible to transfer new animations we make on our own ART-created character to the existing unreal character I’m the type of person who likes to do research and plan everything out, and I’ve spent a lot of money to attempt to have all the tools I need before going hard in UE4 (Got Maya, Quixel Suite, iPi soft & cameras, set up a studio in the back yard for mocap. Most of my development work has been C# for my job, or C# coding in Unity w/ existing models/animations. But I recently just picked up Maya, and have not done my own art for a looong time. Knowing pipelines I’ve worked on in the past, I’m pretty sure there has to be an easy way. Basically we both just want to know A) if it is possible to transfer new animations we make on our own ART-created character to the existing unreal character, or B) if it’s possible to transfer the existing animations for the character to our own ART-created character. I’ve asked the same question before in other posts and it got ignored. Are you try and fail? why fail? are you looking for a yes answer?, the question is to general, you need focust in apoint problem.